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Soft Mask with Type 1 (Function-based) Shading

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I want to use a custom function as the soft mask - Type 1 (Function-based) Shading

 

But a function, does not generate alpha to be used with SMask, so my questions are

  1. Is there a way to make a Type 1 (Function-based) Shading to return alpha?
  2. Is there a way to transfer R, G or B layer into alfa?
  3. If not, sould I use Soft mask with Luminosity?
  4. Any examples somewhere of using functions as soft masks (with alpha or luminosity types)?

 

  Thank you!


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